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The difference is obvious going from one platform to another - just like it was when I went from PS4 to XB1 (or vice versa) with the same game on the same TV.


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The brain is great at not focussing on details but also great at spotting when things aren't quite right.Īs for the Chequerboard implementation, games like H:ZD were built specifically for the PS4 and probably utilise the in-built onject tracking in the Pro to deliver the 'best' PQ. Some don't notice the 'low res' pixelated shadows when playing because they are not looking at the 'shadows' themselves - but get a shadow wrong or worse, miss a shadow and that stands out a mile away. The most obvious is usually the overall 'sharpness' and few will be looking at 'small' details like the quantity of grass. The thing is, unless you have both versions on both platforms, can compare both in your own situation on your TV, then you won't miss that bit of grass because you won't know it is missing.
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Maybe I am more aware of the 'finer details which looked 'blurry' on a XB1 comparatively and unless you can see what the full 1080p looks like, then you can't compare in a real situation! It annoyed me too when people said the difference between PS4 and XB1 wasn't obvious and you had to zoom in to see the more 'blurry' details on XB1 compared to the sharper PS4 - it was VERY obvious to me when playing the same game on both platforms - Batman: Arkham Knight, the Witcher 3.

The difference is often bigger than the advantage the PS4 had over the Base XB1. Take a screen shot of both and flip between them on a 4k TV and the difference will seen much bigger than it is when you are playing.Īs someone with an X and a Pro, the difference is clear when playing the 'Same' game on different platforms on my 55" 4k TV.
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Even with a Pro, if you upgrade to a 4k TV, the games look much sharper - even if they are only 1440p compared to the downsampled 1080p that you had with your HD TV!! DF have to zoom in because they know not everyone will be watching on a 4k TV, the same they game on and that youtube compression will soften the difference too. It annoys me that people assume you have to zoom in to notice these details when you play on a massive (relative to PC monitors, laptop screens and/or mobile screens) - and with youtube compression too and probably not being watched at a 'native 4k' either but a downsampled 1080p version.
